AI Insights · Timothy · October 2022
Top 5 Racing Games on iOS in Australia: Q3 2022
Explore the performance of the top 5 racing games on iOS in Australia during Q3 2022, including trends in downloads, revenue, and active users.
During Q3 2022, the top 5 racing games on the iOS platform in Australia demonstrated varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the market trends for these popular apps.
CSR 2 - Realistic Drag Racing by Zynga Inc. saw a notable increase in weekly revenue, peaking at around $17K in the week of July 25. Weekly downloads showed consistent growth, reaching approximately 2K in the final weeks of September. Active users increased steadily from around 14.5K at the beginning of the quarter to over 22K by the end.
Mario Kart Tour from Nintendo Co., Ltd. experienced fluctuating weekly revenue, with peaks around $10K in late August and early September. Weekly downloads varied, hitting a high of about 5.8K in the week of August 29. The game maintained a steady number of active users, fluctuating around the 32K mark throughout the quarter.
Pocket Champs PVP Racing Games, published by MADBOX, faced a decline in weekly revenue, dropping from about $13K in early July to just over $2K by the end of September. Downloads followed a similar downward trend, starting at approximately 14.7K in early July and decreasing to around 3.1K by the end of the quarter. Active users also declined, from a peak of around 31K in mid-July to about 12.5K by the end of September.
Asphalt Legends Unite by Gameloft showed a moderate increase in weekly revenue, reaching around $5.5K in early August. Weekly downloads peaked at about 3.6K in early August. Active users saw a steady increase, peaking at approximately 7.4K in early August before stabilizing around 6.7K by the end of the quarter.
Real Racing 3 from Electronic Arts experienced consistent weekly revenue, with a notable peak of around $5.8K in the final week of September. Weekly downloads remained relatively stable, averaging around 1K throughout the quarter. Active users also showed steady growth, increasing from about 3.7K at the beginning of the quarter to over 4.2K by the end.
For more detailed insights and comprehensive data, visit Sensor Tower.